[Compcomm] Animation plugin

Mike Dransfield mike at blueroot.co.uk
Wed May 2 09:04:31 EDT 2007


Erkin Bahceci wrote:
> But most users don't, and it's a hassle for them to change 2 options
> each time they want to change something about minimize+unminimize. I
> know it is for me.
>
> Though I can include that separation functionality in the planned
> generic option exception list system (for the animation plugin) in the
> future.
>   

Did you ever see the initial discussion of a CompOptionGroup type?

It will be some way of grouping lists, I think the animation plugin
can use it to create any number of animation schemas.  The group
could be like this:

match, effect, duration

There would be 1 group for each type of animation (minimize, close,
shade etc) and each item is a list.

I have just been testing the new animation matches along with the
pywidget plugin, I set the create and close to this.

close1_match=(type=Normal | Dialog | ModalDialog | Utility) & 
override_redirect=0 & widget=0
close2_match=widget=1
create1_match=(type=Normal | Dialog | ModalDialog | Utility) & 
override_redirect=0 & widget=0
create2_match=widget=1
close2_effect=Burn
create2_effect=Magic Lamp 3 (Vacuum)

It means that screenlets look really cool but I have lost animations
on my secondary windows.


> Which separate effects do you use btw?
>
> Regards,
> Erkin
>
> On 5/2/07, Sam Spilsbury <smspillaz at gmail.com> wrote:
>   
>> what, NO! I use a different effect for minize/unminimize!
>>
>>
>> On 5/2/07, Erkin Bahceci <erkinbah at gmail.com> wrote:
>>     
>>> Hi,
>>>
>>> Minimize/unminimize, and shade/unshade pairs are merged now.
>>>
>>> - Erkin
>>>
>>> On 4/23/07, Bellegarde Cedric <gnumdk at gmail.com> wrote:
>>>       
>>>> I do some works on animation plugin and have some question about it...
>>>>
>>>> Do we really need a different effect on minimize/unminimize,
>>>>         
>> shade/unshade?
>>     
>>>> I can add create1/close1, create2/close2 event if i think having a
>>>>         
>> different
>>     
>>>> effect can be justified here...
>>>>
>>>> Cedric
>>>>
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>>     
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