[Compcomm] Animation plugin
Erkin Bahceci
erkinbah at gmail.com
Wed May 2 09:58:19 EDT 2007
Hi,
For the widget thing, you mean you want the secondary windows to have
a different animation effect than widgets (and primary windows),
right? (Otherwise you could use | to match them too of course).
And I didn't see a CompOptionGroup discussion. Where is it? I could
have a look at that.
What I had in mind was an option exception list consisting of strings
in the format
"<Window Match>:<Event>:<Option>:<Value>"
such as
"type=Normal | Dialog:close:effect:Burn",
"type=Normal | Dialog:any:fire_direction:Up",
"any:minimize:glide1_away_angle:45",
etc...
These exceptions would be prioritized over the normal options. There
could optionally be a nice settings-manager gui frontend for this
exception string list, if the necessary selection choices, etc. are
specified somewhere generically and automatically (at least for
<Option>). <Event> selection list would be pretty much fixed (Any,
Create, Close, Minimize, Unminimize, Shade, Unshade for now).
Cheers,
Erkin
On 5/2/07, Mike Dransfield <mike at blueroot.co.uk> wrote:
> Did you ever see the initial discussion of a CompOptionGroup type?
>
> It will be some way of grouping lists, I think the animation plugin
> can use it to create any number of animation schemas. The group
> could be like this:
>
> match, effect, duration
>
> There would be 1 group for each type of animation (minimize, close,
> shade etc) and each item is a list.
>
> I have just been testing the new animation matches along with the
> pywidget plugin, I set the create and close to this.
>
> close1_match=(type=Normal | Dialog | ModalDialog | Utility) &
> override_redirect=0 & widget=0
> close2_match=widget=1
> create1_match=(type=Normal | Dialog | ModalDialog | Utility) &
> override_redirect=0 & widget=0
> create2_match=widget=1
> close2_effect=Burn
> create2_effect=Magic Lamp 3 (Vacuum)
>
> It means that screenlets look really cool but I have lost animations
> on my secondary windows.
>
>
> > Which separate effects do you use btw?
> >
> > Regards,
> > Erkin
> >
> > On 5/2/07, Sam Spilsbury <smspillaz at gmail.com> wrote:
> >
> >> what, NO! I use a different effect for minize/unminimize!
> >>
> >>
> >> On 5/2/07, Erkin Bahceci <erkinbah at gmail.com> wrote:
> >>
> >>> Hi,
> >>>
> >>> Minimize/unminimize, and shade/unshade pairs are merged now.
> >>>
> >>> - Erkin
> >>>
> >>> On 4/23/07, Bellegarde Cedric <gnumdk at gmail.com> wrote:
> >>>
> >>>> I do some works on animation plugin and have some question about it...
> >>>>
> >>>> Do we really need a different effect on minimize/unminimize,
> >>>>
> >> shade/unshade?
> >>
> >>>> I can add create1/close1, create2/close2 event if i think having a
> >>>>
> >> different
> >>
> >>>> effect can be justified here...
> >>>>
> >>>> Cedric
> >>>>
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